confused nation
gettin' famous
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since 2001
2009 print edition

The first

My Friday nights used to kick off with a heist. I remember me and a few of my friends, jacked-up on the hardest stimulants we could pilfer, racing down Back Beach Road toward our destination: A calculated, well-planned assault on a fine art warehouse. Or, you know, the middle school equivalent of fine art.

Video games.

Checking video stores on Friday nights for the latest and greatest PlayStation games sure felt like a heist. We would rush the door and file through the magnetic anti-theft pillars, scoffing like they were some advanced motion-detection system we'd hacked moments earlier. From there, we would all split up and take separate routes to our respective console's section of the store. And after a few moments, a victorious shout.

"They've got the new Metal Gear!" Or "Dude, the new Bond game!"

That was the thrill, perhaps more so than the games themselves. We would give proud, condescending glances to anyone who passed us as we were leaving. Don't bother, we thought. You snooze, you loose. And one confused parent would drive in silence as the car of over-caffeinated kids poured over the game's instruction manual and speculated about how good the "graphics" were.

I was always a fan of the party games, like Super Smash Bros. or GoldenEye, because by their very nature they avoided the situation I came here to talk about: Being the first. Everyone is equally inexperienced starting off a new party game. And no one person's skills come into focus. It's great.

But with single-player games, someone has to be the first to try it out in front of everyone else. Certainly not me. I would always find an excuse not to be the first to play the game when we all got home: It's your console, man. Your mom drove us. You didn't get to play first last time. Nah, I hate 3rd person stealth shooters.

I would literally say whatever it took to avoid being humiliated by the first five minutes of a new game. The last thing a middle-schooler with zero confidence and zero athletic skills wants to hear is that he really sucks at gaming, too. So I would let the bravest among my friends have the first pass at guiding Solid Snake through Shadow Moses.

Eventually the first player would die in some stupid way and one of us would make some snarky, immature comment about them sucking. You know, the way middle school friends treat each other. And then the question would be posed: Who's next? Oh, not me. That shit looks hard. Better let the other expert take the reigns instead.

I was 12 and already defeating myself at every minor opportunity to succeed. Even something as stupid and trivial as a video game.

There would always come a point, either later that night or the next day or maybe a few months down the road, when I would angrily think to myself "why am I not as good at Metal Gear as my friends?" Well, because I didn't have the practice. That didn't dawn on me back then, and I would shift into another unproductive mindset thinking that I'm just not as naturally skilled as my friends.

Those negative mindsets have stuck with me to this day, albeit surfacing in more adult situations. What's the point in apologizing? I can't ever make it up to them. I can't humiliate myself by talking to her. I'm not interesting. I can't do this, I can't do that.

And those thoughts and situations inevitably lead to sitting back, watching my friends excel and wondering if I'm just not as good at life as them. Wondering why people can program faster and more elegantly than me. Wondering why my brain feels so un-pliable and unreceptive to the prospect of new experiences.

Well, you may not ever be the best at the game, but dammit, you gotta play to get better. If you take this fact for granted, and you're thinking "well duh, Kyle," then at least consider for a second that it's not easy for everyone to place confidence in themselves, especially when defeating yourself has been a ten-year habit.

I wish I'd have learned this lesson when video games and a few derisive middle school insults were at stake, rather than my human soul. But I'm tryin', dammit. I figure that humiliating myself by trying is a lot better than humiliating myself by not trying.

1 comment:

Neil Saitug said...

I often wonder what introspection time machines would be worth on the open market.

Perhaps I should spend more time wondering what introspections I'd send back to my current self in 10 years. (To laugh more? To give up M&Ms? To stop introspecting?)